Audio Production for iPhone: Size Matters

Hello Otterly Fans!

I recently wrote an article detailing the production of audio for iPhone apps, covering the various issues and details unique to the iPhone and other mobile gaming devices.

Games on handheld devices in recent years, as many people will be aware, have been big. With games such as “Angry Birds” and “Peggle” selling like AAA titles, it has been proven that big game playability and looks can be squeezed into a tiny device, but what about the sounds? Audio on handheld devices has produced a whole new set of challenges for the audio producer.

The full article is featured exclusively on GameSoundDesign.com and can be read here.

I hope the article is helpful to anyone out there also producing audio for mobile games. If so, please leave a comment and let me know about your discoveries.

Also, anyone out there with any more tips and tricks then please let us know.
I look forward to hearing from you and good luck!

PJ Belcher Pro Audio

About PJ Belcher

Game Audio Producer. http://pjbelcher.com/ pjb@pjbelcher.com
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