iOS Audio Design Feature from PJ Belcher

I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“.

Since the launch of the iPhone, apps have been big, especially in the games sector, which has seen some sell like AAA titles. Major developers have added the iPhone to their list of available platforms for existing titles, as well as moved to develop unique titles just for it.

The feature is published exclusively on Gamasutra.com and can be read here.

I hope people find this article useful when producing audio for the iOS devices. Please send any additional thoughts. Enjoy!

PJ Belcher

PJ Belcher Pro Audio

About PJ Belcher

Game Audio Producer. http://pjbelcher.com/ pjb@pjbelcher.com
This entry was posted in Audio, Development, Floe and tagged , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s