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Did you come here for your prize? You need to touch the orange “otterly.com” in the finale screen. Don't worry! Just do the last level again and you can get there.
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Category Archives: Design
History of level 24
In this article, I take a look at the development of Floe through the history of a single level from the game. A finished game, with smooth gameplay and polished graphics, gives little evidence of the many twists and turns … Continue reading
Posted in Design, Development, Floe, Programming Tagged design, development, floe, long, programming Leave a comment
Who is the player?
In a conventional sliding block puzzle game featuring a protagonist (by which I mean Repton, Boulder Dash, and Kurushi; I couldn’t come up with any more in the time it took to write this blog article, but maybe elements of … Continue reading
Posted in Design, Floe Tagged design, floe, funny, game design, silly, whimsy 5 Comments
The Art of Floe
This is a short article about how we arrived at the basic look of Floe, a beautiful sliding block puzzle game, developed by Otterly. We’ll start at the prototype stage and work our way to the final product. Graphically the … Continue reading
Posted in Art, Design, Development, Floe Tagged art, development, floe 1 Comment