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Tag Archives: audio
iOS Audio Design Feature from PJ Belcher
I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in … Continue reading
Posted in Audio, Development, Floe Tagged audio, development, floe Leave a comment
Audio Production for iPhone: Size Matters
Hello Otterly Fans! I recently wrote an article detailing the production of audio for iPhone apps, covering the various issues and details unique to the iPhone and other mobile gaming devices. Games on handheld devices in recent years, as many … Continue reading
Posted in Audio, Development Tagged audio, development, floe Leave a comment
Audio games to help with hearing loss
How would you make a game of beeps that people will play for the rest of their lives? On Tuesday 2010-06-22 I visited the National Biomedical Research Unit in Hearing (NBRUH) at the invitation of Nicolas Van Labeke. The unit is … Continue reading
Posted in Studio Tagged audio, deaf, deafness, hearing, hearing loss, medical, medicine, placebo Leave a comment
Game music needs more marimba
Flo and her world of sound
Audio is a large part of any game, from sound design to the music, it often goes unnoticed next to the stunning visuals, but would surely be missed if it were non-existent. So who’s the poor person that has to … Continue reading
Posted in Audio, Development Tagged ambient, audio, floe, sound Leave a comment