Tag Archives: audio

iOS Audio Design Feature from PJ Belcher

I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in … Continue reading

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Audio Production for iPhone: Size Matters

Hello Otterly Fans! I recently wrote an article detailing the production of audio for iPhone apps, covering the various issues and details unique to the iPhone and other mobile gaming devices. Games on handheld devices in recent years, as many … Continue reading

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Audio games to help with hearing loss

How would you make a game of beeps that people will play for the rest of their lives? On Tuesday 2010-06-22 I visited the National Biomedical Research Unit in Hearing (NBRUH) at the invitation of Nicolas Van Labeke. The unit is … Continue reading

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Game music needs more marimba

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Flo and her world of sound

Audio is a large part of any game, from sound design to the music, it often goes unnoticed next to the stunning visuals, but would surely be missed if it were non-existent. So who’s the poor person that has to … Continue reading

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