Tag Archives: development

History of level 24

In this article, I take a look at the development of Floe through the history of a single level from the game. A finished game, with smooth gameplay and polished graphics, gives little evidence of the many twists and turns … Continue reading

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iOS Audio Design Feature from PJ Belcher

I recently wrote a feature looking at the broader concepts of iPhone audio design to tie in with my earlier article looking specifically at asset size, “Size Matters“. Since the launch of the iPhone, apps have been big, especially in … Continue reading

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What’s next for Otterly?

Floe is out, and people are asking what we’re going to do next. Well, in fact, we’re already making more games. Floe was pretty complete in late July 2010, and we were ready to self-publish in August, but we decided … Continue reading

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The Art of Floe

This is a short article about how we arrived at the basic look of Floe, a beautiful sliding block puzzle game, developed by Otterly. We’ll start at the prototype stage and work our way to the final product. Graphically the … Continue reading

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Audio Production for iPhone: Size Matters

Hello Otterly Fans! I recently wrote an article detailing the production of audio for iPhone apps, covering the various issues and details unique to the iPhone and other mobile gaming devices. Games on handheld devices in recent years, as many … Continue reading

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Floe beta testing

We’re planning a beta release of our new iPhone game, Floe, on Friday, 2010-06-18. Would you like to join in and help us? You’ll just need to play the game and tell us what you think about it. In particular, … Continue reading

Posted in Development, Floe | Tagged , , , , | 4 Comments